Polar Bear Simulation


unity

(watch video with sound)

Using: Unity, C#.

A world that is used to flooding but now
face the unexpected polar bear attacks.




Prompt: A vivarium, a simluation of
~~~ floating floating floating floating floating floating floating ~~~



//To imagine a world suffering severe flooding...

I flooded myself with the numerous research and foundings online about rising water levels in three directions: its causes, affects, and practical actions to do. Several factors prevail, influencing different regions differently; surely there are larger effects on coastal & island regions, but thermal expansion caused by ocean warming is a global issue, and the increasd melting of land-based ice would be spreaded out over the planet.

Repeat: It’s a global issue.

Perhaps it’s funny to be creative at the actions humans can take after all that we’ve done, to the environment, to other creatures, and to ourselves. Meanwhile, I do see a simulation as a creative opportunity to challenge our existing perspectives and coping methodologies. According to an article published by Oceanography Society, current actions could be summarized into three main categories: retreat, accomodate, and protection. Retreat—a temporal solution that causes more social problems for people in the retreated destination. Protection—still live in fear that things don’t work, while different places suffer the problem differently and on various levels, so it’s hard for innovations to take care and adapt to every local condition.

This led me in the direction of having a responsive, one-for-all accomodation.

//Simulation No.1 was not a waterful ring-toss toy, but very much like so.

Houses would be bloated up onto the ever-growing columns to stay above the ever-growing water level. Some would success, and some would fall. Very chaotic, but accurately reflected the very much unpredictableness of outcomes. A sneak peak of one of the responsive interactions where houses

instantiate columns
to help the unsuccessful ones in a very unsuccessful way? No thanks. Realizing that randomness does not reflect on the important factor of geographical altitude, as well as the social statuses that could possibly higher the chance of being boasted up. Everything is not that random.

//Just to be fair!


So what if the entire world, regardless of geographical criteria, of the unevenly distributed resources affected by social heirarchies, (and of my god-like control as a player, breaking the fourth wall here)
is flooding the same?

A true, one-for-all accomodation would be that every person lives in a house, and every house is automatically given the ever-growing column, and thus would never drown (see simulation no.1 below). So besides human exploitation of land and social segregation of people in their own houses, there would no longer exist the issue of flooding. Problem solved. Project dismissed.

//Seriously, to be
fair with polar bears.


Let’s go back a little. Floating happens when it’s flooding, and flooding could happen because of rising sea levels, and one of the causes of a rising sea level is the increased melting of land-based ice. Flooding seriously affects the living of human beings, while the melting ice severely harms the habitat of polar bears.

When we will be floating, polar bears will also be 
~~~ floating floating floating floating floating ~~~

Could we save polar bears by
instantiating polar bears
//Simulation No.2 was a polar bear generator that endlessly beared polar bears but did not care about making a new habitat for the newborns. 

If I were a polar bear, I would be as angry as bear. (wait)

//What would be the last polar bear that cracks the world’s system?

Humans have columns that will never let drown. But the truth is: no matter how much we prepared, we can never prepare for the unpredicted. The flood may not destroy us, but floating polar bears will. We could actually try to manage all the human activities that worsen the situation, but we could not manage if nature comes back to us. 

(How it works: The first-ever polar bear in the scene would be moving keyboard-controlled by the "human player," but anything besides that is uncontrolled. When the polar bear collides with a column, the column falls and the houses come down. As the houses touch the water bottom, they transform into polar bears.)

A lot of experimenting was done switching the character roles by playing between the concepts of what is being collided, what is being instantiated, what is controlled and uncontrolled, what is growing, and what is falling apart.

some fun experiment

(the flooding number of polar bears in fact crashed my computer)

In the end, instead of building a flooding simulation, I found myself simulating polar bears flooding the social system for redeeming lost land.

some nice building view


Thanks for staying with me to this line of page. Let us care more about the rising sea levels and the people as well as polar bears affected!

Note: “Instatiate” is a function name in unity to generate a new object.

You’re welcome to direct to my creative tech site for a more detailed process and other projects.